Hans Jagerblitzen wrote:Oberine Noriepa wrote:I think Scatim Helicon is pretty much dead on as far as Incarna's development is concerned. More than anything, Incarna needs gameplay that ties into the rest of the game in a meaningful manner. Catering to the role-playing or social space crowds is the wrong direction to take Incarna in its initial phases. Much like the spaceship side of EVE, role-playing and social spaces should become a byproduct. Now, I'm not saying that there shouldn't be social spaces at all, but to immediately develop Incarna in that direction will lead to the same negative impressions that players had regarding the Captain's Quarters. We don't need empty rooms to emote in EVE, we need things to do. Social spaces to emote in are welcome, but I most certainly don't want Incarna being developed in that direction initially or even for the major course of its development.
More customization options are always a good thing. There are some good suggestions by many posters in this thread as far as customization is concerned, and this goes for both clothing options and customizable CQs. The NeX and Aurum can stay, but I think that market should have a little more purpose than simply inserting a PLEX for an exchange. Aurum prices should definitely be reduced as well.
QFT. I couldn't agree more, and at the summit I was relieved to see the approach CCP is finally taking with regards to the entirety of Incarna, from the small stuff like character customization all the way up to the game play possibilities hinted at during Fan Fest.
IMO:
That's really funny, for several reasons:
I don't see how why the spaceship side of EVE should become a byproduct. I think this is one of the reasons why Incarna didn't get much love.
I don't see how delivering a single player room that players don't like proves that social spaces would lead to negative impressions (considering because people complained about
not being able to show of their ridiculously expensive clothes), especially because the riots after Incarna were more about what CCP
didn't do, and not what they did. If the CQ was part of Inferno, the idea of Incarna would not have been poisened in the minds of players. I'm dissappointed that CCP does not seem to get this entirely.
When "WiS" was discussed in 2008 and beyond, players were enthousiastic about exactly the things you now claim would lead to negative impressions, and I have yet to see anything that would indicate that a majority of the players would not like WiS if it was deployed well and did not suck too much resources away from the existing features.
RP-ers are the people that got screwed most by Incarna, and that was because CCP did not deliver what was promised (like customizable CQ's, FYI). They want (a) room(s) to socialize in. Throw them a bone FFS. It's not like they've not been
very patient, they''ve been waiting for WiS for a lot longer than 18 months.